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The wrath of the gods was terrible. The transgressors were cast down, and mortals were denied access to the power of avatars. The Avatar Challenge itself disappeared in a rain of blood and fire. But over time, even the gods may relent. Though many years passed, at last the gods granted mortals a second chance. A new Avatar Challenge was built, and once again the bravest and most skilled of mortals could strive to earn the power of an avatar.
The Avatar Challenge's mystical nature, one step out of phase with the world, makes its trials and tests accessible to the heroes of the Surface and the denizens of the Underdark alike. The greatest champions of the noble svirfnebli may test for avatarhood just as those of the Surface races may, and through the agency of the darkest gods, the drow, demons, and other races of darkness may similarly try for the mantle of avatarhood. On exiting the Avatar Challenge, successful questers return to their homeland: thus the evil drow and their allies cannot use this mystical realm as a staging point to launch attacks upon the Surface nations. Only the most powerful of mortals—level 99 and above—may venture into the gods' testing grounds. For level 100 and each level beyond it, up to the pinnacle of Grand Avatar at 110, they must complete the trials within afresh. |
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