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The Water Girdley Island Dark River Brandywine River Withywindle River The Old Forest The Aerial Realm Loa Forest The Shire The Ravine The Oni Realm Griffon's Eyrie The Eye Invasion The White Plains Gnomish Caves Mac Mordain Cadal The Fireant Complex Goblin Caves The Hidden Kingdom Troll Camp The Abandoned Manor Hedgehog Kingdom The City of Nevrast Jack and the Beanstalk Rilghorn River Avenmore Mountains Twisting Rapids Protected Field Rilghorn Tributary The Newbie Meadow Stoneforge Mountains Trader's Outpost Castle Python The Enchanted Forest The Enchanted Forest The Sierra Mountains The Midrealm The Eastern Mountains Avenmore Mountains

The Unicorn Challenge

The Unicorn's place of testing is wrapped in mystery and speculation. Explorers either know nothing or will not speak of this domain. Learned sages, mostly when drunk on fine wine, will give at least some cryptic hints:

There is a level requirement for this quest of being at least level 99 before attempting it. Not only will this quest tax your character's equipment and abilities, it will tax you yourself. Numerous deathtraps, teleportation rooms, and mazes are some of the hazards you will be facing on the quest for glory. If you have any reservations, be at ease, so does everyone else. Expect to risk everything to gain it all!

The quest is like no other. First, it must be found. Seek other unicorns and they might aid you in this purpose. Once within you have to make your way through a peripheral area, collecting the badges you find, before you reach the heart of the quest. There you will journey through time, tracing the unicorn's trek and aiding her in any way you can. Nothing matters until you reach the end, for the events are set in time and unchangeable. Also, to prove that you have earned your way through, you must collect three badges for each of your classes. Therefore, a single-class thief would only need to get the badges marked Thief I-III, while a multi-class mage/warrior would need three badges for each class.