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Mortals of the realms who have successfully completed a particular quest and challenge, avatars are granted class-specific powers that they are to use judiciously in service of Mozart. Although anyone can attain these levels, those who do tend to be amongst the more experienced in traveling the realms, and hence are often useful sources of information for those starting out. To find out more about the requirements to become an avatar, check the quest board in the basement of the Temple of Nevrast, in the Spire in Aluhryn, or in Kintar Maggond in Galtherdelve.

While avatars' primary powers are specific to their class, they all gain access to the Voice, a communication channel reserved to avatars, at level 100 (Initiate Avatar). Furthermore, for each level above 100, they gain a bonus of +1 to the maximums for each of their primary attributes, reaching a total of +10 as Grand Avatars. Multi-classed avatars also gain two points to their primary attributes with each new level, like single-classed characters, instead of one.

Avatars are the most powerful and most highly successful citizens of Mozart Mud. It is hoped and expected that they will use their powers wisely!

Grand Avatar

Allannon looks down and smiles :)
Ishtar the Magi
Morden
Ghostly Nighteyes the Shadowalker

Avatar

Dervakk Godslayer
Baron Jhereg the Thinker
Kurtuso relaxes
Savage Murazor Thrashes About the Mud
Protagonist needs better company...
Toxic has a nosebleed at this height

Lord of Spirit

Gwindor the Dragon Mage
Jaspar Ramanujan the White Adept
Vehement Nosphentor Demon-Fury

Spiritmaster

Njoror poco a poco
Torog the Troll

Spiritfinder

Arthas
M'elzar Nightchylde l' Olath Jabbress

Elemental Lord

Ronon—Your Favorite Half-Giant Ranger
Vhiral

Lord of Air

Hiro Qu'el'saruk the Warrior Dandy
Varran

Lord of Fire

Lord of Water

Saint Loke
Tacamo

Lord of Earth

Dolomite the Stone Giant
Grog WorldWalker Avatar of Rage & Humor
Tyranian

Initiate Avatar

Caitlin Sraet
Niira