|
|
ortals of the realms who have successfully completed a particular quest and challenge, avatars are granted class-specific powers that they are to use judiciously in service of Mozart. Although anyone can attain these levels, those who do tend to be amongst the more experienced in traveling the realms, and hence are often useful sources of information for those starting out. To find out more about the requirements to become an avatar, check the quest board in the basement of the Temple of Nevrast, in the Spire in Aluhryn, or in Kintar Maggond in Galtherdelve.
While avatars' primary powers are specific to their class, they all gain access to the Voice, a communication channel reserved to avatars, at level 100 (Initiate Avatar). Furthermore, for each level above 100, they gain a bonus of +1 to the maximums for each of their primary attributes, reaching a total of +10 as Grand Avatars. Multi-classed avatars also gain two points to their primary attributes with each new level, like single-classed characters, instead of one. Avatars are the most powerful and most highly successful citizens of Mozart Mud. It is hoped and expected that they will use their powers wisely!
Allannon looks down and smiles :) Ishtar the Magi Morden Ghostly Nighteyes the Shadowalker
Dervakk Godslayer Baron Jhereg the Thinker Kurtuso relaxes Savage Murazor Thrashes About the Mud Protagonist needs better company... Toxic has a nosebleed at this height
Gwindor the Dragon Mage Jaspar Ramanujan the White Adept Vehement Nosphentor Demon-Fury
Njoror poco a poco Torog the Troll
Arthas M'elzar Nightchylde l' Olath Jabbress
Ronon—Your Favorite Half-Giant Ranger Vhiral
Hiro Qu'el'saruk the Warrior Dandy Varran
Saint Loke Tacamo
Dolomite the Stone Giant Grog WorldWalker Avatar of Rage & Humor Tyranian
Caitlin Sraet Niira |