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he cleric receives his spells as insight directly from his deity as both a sign of and a reward for his faith. Clerics hold the wisdom of the gods, the blessings of their faith, and the healing power of the spirit in the palms of their hands. They tend to the general community as protectors and healers but they are not wholly defensive, being able to seek out enemies, particularly the undead, to destroy them.
Tending towards the defensive, clerics cannot use most sharp-edged weapons and do best with those that are blunt, such as a mace. Clerics are usually not concerned about their alignment, being anything from evil to neutral to good. However, due to their use of healing spells, clerics will tend to be of good alignment.
lerics may learn the following skills: Alchemy, Bandage, Catch, Cooking, Extra Attack One, Extra Attack Two, Extra Attack Three, Hammer Throwing, Hammers, Maces, Read Magic, Spellcraft, Staves, Swimming, Toss, Unarmed Combat, and Whips and Flails.
lerics may learn the following spells: Airy Water, Alignment Ward, Alkar, Animate Dead, Armor, Astral Walk, Backlash, Bladeturn, Bless, Blindness, Calm, Cause Critical, Cause Light, Cause Serious, Clairvoyance, Conjure Elemental, Continual Light, Control Weather, Create Food, Create Light, Create Water, Cure Blind, Cure Critical, Cure Light, Cure Serious, Curse, Darkness, Darksight, Demongate, Detect Evil, Detect Good, Detect Invisibility, Detect Magic, Detect Poison, Discern Key, Dispel Evil, Dispel Good, Dispel Magic, Earthquake, Ever Darkness, Ever Light, Exorcise, Faerie Fire, Faerie Fog, Favored Fortune, Fist of Valor, Flamestrike, Float, Fly, Freedom, Gate, Gaze Reflection, Group Cure Critical, Group Cure Light, Group Cure Serious, Group Float, Group Heal Major, Group Heal Minor, Harm, Heal Major, Heal Minor, Heroes Feast, Holy Word, Inspiration, Judgement Day, Know Alignment, Locate Object, Martyrdom, Moon Ray, Necroburst, Pacifism, Peace, Poison, Preserve, Refresh, Regroup, Remove Curse, Remove Paralysis, Remove Poison, Remove Silence, Resist Cold, Resist Fire, Resist Poison, Restoration, Retribution, Sanctuary, Scry, Second Wind, Sense Life, Smite, Speak With Dead, Spell Immunity, Stone Skin, Succor, Summon, Sun Ray, Sustenance, True Sight, Turn, Unholy Word, Water Breath, Waterwalking, Witchsting, Word of Blindness, Word of Death, and Word of Recall.
lerics may learn the following specialties: Alertness, Athletics, Beauty Disciple, Beguiling, Blood Magic, Cantrip, Charisma, Chirurgery, Clarity, Combat Concentration, Distillation, Divine Blessing, Extension, Fork, Gravebane, Harmony, Healing Disciple, Heir, Incantation, Invocation, Jack of Trades, Jinx, Justice Disciple, Knowledge Disciple, Leadership, Life Disciple, Luck Disciple, Mana Absorption, Mana Resonance, Metamagic, Might Makes Right, Motionless Casting, Mysticism, Nimbleness, Nine Lives, Packrat, Pain Disciple, Perception, Porter, Prestidigitation, Quick Thinking, Quicksilver, Reason, Recharge, Recuperation, Researching, Resilience, Retreat, Serenity, Silent Casting, Silver Tongue, Spirituality, Stroke of Luck, Tactical Awareness, Threefold Formula, Tolerate Healing, Toughness, Vigilant Rest, Vigor, War Disciple, and Zeal.
lerics gain the following abilities at avatar levels:
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