Guide
 
 
 
 

Death on Mozart Mud is not the end, although it is a setback. The game will automatically resurrect a fallen player, who can then continue adventuring, somewhat worse for the wear. There are four different forms of death in Mozart Mud, each with their own severity and consequences: true death, deathtrap death, pk (player-kill) death, and arena death.

True Death

True death occurs whenever a character's hit points reach -10 or lower. This is usually the result of combat with a mob, but may occur under other circumstances, such as starvation, poison, or drowning. When a player dies a true death, he is returned to the entrance screen and must select the option to reenter the game. Upon reentry, the character arrives in his home town stripped of any transient effects, whether beneficial (like Sanctuary) or detrimental (like Poison). He will also have only 1 hit point, mana, and movement point, and will have suffered a loss to his experience points and to all of his proficiencies. Spells may be recast and hit points healed or regenerated by the usual means, but the experience points and proficiency adepts must be earned all over again. Regardless of the amount of experience lost, a character will not lose actual levels. The higher the character's level, the greater the amount of experience points and proficiency adepts are lost per death. Losses are cumulative over multiple deaths; proficiencies cannot drop to less than 15%, but there is no limit to the amount of experience points that can be lost if a character dies enough times.

A character reentering the game after a true death will also be naked. All the character's possessions, including money, remain on the character's corpse in the room where he was killed, and the character or his friends must return to that room in order to recover the equipment and money from the corpse. Certain creatures may loot corpses, in which case they need to be killed in order for the equipment to be recovered.

Deathtraps

Deathtrap death is the result of stumbling into a special kind of room called a death trap. Certain rooms in the world are considered deadly in their own right—deep pits, geysers, unstable cliffs, whirlpools, spear traps, and the like—and merely entering such rooms results in instantaneous death. Deathtrap deaths result in nearly all the same consequences as a true deathexperience and skills are lost, affects are removed, and the character returns to the game with only 1 hit point, mana point, and movement point.

Unlike true death, a character killed by a deathtrap will have all of his equipment and gold when he returns to the game; there is no need to retrieve a corpse. However, the same forces that killed the character will have taken a heavy toll on his equipment, which will sustain quite a bit of damage.

PK

PK death is the result of being killed by another player, and is only possible in the Underdark or during raids. A character suffering a pk death loses his affects, as in all other forms of death; he also loses half the normal experience as in a true death, and only a single adept from each of his proficiencies. Also like a true death, he returns to his home town with only 1 hit point, mana point, and movement point. Unlike a true death, a victim of pk death retains all his equipment without needing to retrieve his corpse. Any gold he was carrying, however, is looted by the player that killed him.

Arena

Arena death is the only form of death with no real disadvantages. The arena, battlefield, and mudbowl are battlegrounds where characters may fight each other safely, without risking permanent harm or loss—and is the only environment in which Surface characters can fight each other at all. On being killed in the arena (or battlefield, or mudbowl), a character is teleported back to the same room he was in when he entered it, with the same number of hit points, mana, and movement points, with all equipment intact and no loss of experience, skills, or other attributes, except that any spells active on the character will have worn off and must be recast.

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