Races
 
 
 
 

The world of Mozart Mud is home to many species of creatures: some two-legged, some four-legged; some winged, some not; some intelligent or wise, others strong and brutish but lacking in wit. Of these many races, twenty-eight can be played as player characters: seventeen on the Surface and the other twelve in the Underdark.

Some of these tend more toward the goodly ways, some are naturally predisposed toward evil, and some have no inborn inclination but can gravitate to either as individuals. Certain realms or domains on the Surface are the territory of only one race, while others are cosmopolitan—but overall, no race dominates the others to the same degree as the drow do in the Underdark.

-----

A character's race has far-reaching effects; thus the choice of race at character creation is an important one. Race alone determines the maximum for a character's primary attributes. It also influences the speed at which he gains experience, and has a strong effect—together with his class—on hit point, mana, and movement point gain per level. Most races also start with greater than normal aptitude in certain skills or spells, or have heightened resistance to certain forms of attack. For example, all dwarves have the ability to learn berserk, regardless of class, while trolls are innately resistant to piercing weapons.

Race also determines which classes are available to a character to choose from—each race has certain class and multi-class options open to it. For example, minotaurs don't have the innate magical talent required to become mages, while only svirfnebli have the ability to become multi-classed paladin/shadowmages.

-----

Like flaws, Underdark races are unavailable to completely new players. You can only choose an Underdark race by logging on an existing character of level 50 or greater before creating your new one.