|
|
he shadowmage works in darkness, seeking to master the realms of sorcery left untouched by the academic mages. Harnessing the mind-affecting wizardry of illusionary magic and the raw energy of the light spectrum, their years of hidden research culminate in the weaving of potent spells. Their unhindered experimentation has refined the process into its most efficient form, allowing a skilled shadowmage to conjure with surprising quickness, occasionally casting twice in the same combat round.
Shadowmages are most proficient with those weapons with simple, basic functionality in combat, such as the staff. Their most effective weapon is their ability to also cast offensive spells while engaged in battle. Though a shadowmage is free to choose any alignment, working with dark magics will slowly pull him toward evil, especially as he masters the greater and more sinister enchantments.
hadowmages may learn the following skills: Alchemy, Bandage, Catch, Cooking, Daggers, Dart Throwing, Extra Attack One, Hide, Lose, Read Magic, Scrollcraft, Sneak, Inside, Sneak, Outside, Spellcraft, Spot, Staves, Swimming, Toss, and Unarmed Combat.
hadowmages may learn the following spells: Animate Dead, Armor, Astral Walk, Backlash, Black Lightning, Blindness, Bolt of Darkness, Calm, Charm Animal, Charm Monster, Charm Person, Clairvoyance, Color Beam, Color Spray, Confusion, Continual Light, Create Light, Cure Blind, Curse, Dark Ray, Darkfire Ball, Darkfire Bolt, Darkness, Darksight, Demongate, Detect Evil, Detect Good, Detect Invisibility, Detect Magic, Discern Key, Disintegrate, Dispel Invisibility, Dispel Magic, Doppelganger, Dream, Enchant Weapon, Energy Drain, Ever Darkness, Ever Light, Faerie Fire, Faerie Fog, Fear, Feeblemind, Flameblade, Float, Fly, Gate, Gaze Reflection, Genius, Ghoul Touch, Greater Dream, Group Float, Group Fly, Group Invisibility, Gust of Wind, Identify, Improved Invisibility, Invisibility, Knock, Know Alignment, Light Beam, Light Burst, Locate Object, Magic Missile, Major Track, Mass Terror, Minor Creation, Minor Track, Monsum One, Monsum Two, Monsum Three, Paralyze, Preserve, Prismatic Beam, Prismatic Sphere, Prismatic Spray, Refresh, Regroup, Remove Paralysis, Remove Silence, Resist Cold, Resist Fire, Scare, Scry, Second Wind, Sense Life, Shadow Stream, Shadow Swarm, Shadow Touch, Shield, Silence, Sleep, Specter Touch, Spellmirror, Spider Climb, Stormguard, Succor, Summon, Telepathy, Teleport, Terror, True Sight, Water Breath, Waterwalking, Wave of Darkness, Weakness, Web, Wight Touch, Witchsting, Wizard Eye, and Word of Blindness.
hadowmages may learn the following specialties: Alertness, Artificer, Athletics, Beguiling, Blood Magic, Calligraphy, Cantrip, Charisma, Chirurgery, Clarity, Combat Concentration, Countermagic, Extension, Force of Will, Fork, Heir, Incantation, Invocation, Jack of Trades, Jinx, Leadership, Lurk, Mana Absorption, Mana Resonance, Metamagic, Might Makes Right, Mirror Image, Motionless Casting, Mysticism, Nimbleness, Nine Lives, Packrat, Perception, Porter, Prestidigitation, Quick Thinking, Quicksilver, Reason, Recharge, Recuperation, Researching, Resilience, Retreat, Silent Casting, Silver Tongue, Spell Turning, Spirituality, Stroke of Luck, Tactical Awareness, Tolerate Healing, Toughness, Triscription, Vigilant Rest, and Vigor.
hadowmages gain the following abilities at avatar levels:
|